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	<title>Comments for chrismingay.co.uk</title>
	<atom:link href="http://chrismingay.co.uk/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://chrismingay.co.uk/blog</link>
	<description>Me and my games</description>
	<lastBuildDate>Tue, 27 Nov 2012 21:41:17 +0000</lastBuildDate>
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		<title>Comment on Ninjah available via the Ubuntu Software Centre by bob</title>
		<link>http://chrismingay.co.uk/blog/2012/10/ninjah-available-via-the-ubuntu-software-centre/#comment-109</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Tue, 27 Nov 2012 21:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://chrismingay.co.uk/blog/?p=429#comment-109</guid>
		<description><![CDATA[nevermind read your posts, had no trouble playing it back in the day but I&#039;ll definitely get this on desura :p]]></description>
		<content:encoded><![CDATA[<p>nevermind read your posts, had no trouble playing it back in the day but I&#8217;ll definitely get this on desura :p</p>
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		<title>Comment on Ninjah available via the Ubuntu Software Centre by bob</title>
		<link>http://chrismingay.co.uk/blog/2012/10/ninjah-available-via-the-ubuntu-software-centre/#comment-108</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Tue, 27 Nov 2012 21:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://chrismingay.co.uk/blog/?p=429#comment-108</guid>
		<description><![CDATA[I played this game several years ago and thought it was awesome. Why the sudden rerelease?]]></description>
		<content:encoded><![CDATA[<p>I played this game several years ago and thought it was awesome. Why the sudden rerelease?</p>
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		<title>Comment on Procedural 2D Map Generation by Chris</title>
		<link>http://chrismingay.co.uk/blog/2012/01/procedural-2d-map-generation/#comment-104</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 24 May 2012 08:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://chrismingay.co.uk/blog/?p=312#comment-104</guid>
		<description><![CDATA[I did actually thanks :D But I quickly decided that I don&#039;t have a hope in hell of getting something like that going in Monkey :S]]></description>
		<content:encoded><![CDATA[<p>I did actually thanks <img src='http://chrismingay.co.uk/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  But I quickly decided that I don&#8217;t have a hope in hell of getting something like that going in Monkey :S</p>
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		<title>Comment on Procedural 2D Map Generation by Rhodesy</title>
		<link>http://chrismingay.co.uk/blog/2012/01/procedural-2d-map-generation/#comment-103</link>
		<dc:creator>Rhodesy</dc:creator>
		<pubDate>Mon, 21 May 2012 12:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://chrismingay.co.uk/blog/?p=312#comment-103</guid>
		<description><![CDATA[Have you seen this? I found it quite cool.

http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/]]></description>
		<content:encoded><![CDATA[<p>Have you seen this? I found it quite cool.</p>
<p><a href="http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/" rel="nofollow">http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/</a></p>
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		<title>Comment on Ninjah failed peer review by Chris</title>
		<link>http://chrismingay.co.uk/blog/2011/08/ninjah-failed-peer-review/#comment-102</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 27 Apr 2012 21:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://chrismingay.co.uk/blog/?p=271#comment-102</guid>
		<description><![CDATA[Hi Jason, don&#039;t worry about this as it has now been fixed :) I can&#039;t remember what I&#039;ve said has been a problem in the past 8 months or so, but basically you can now ignore all the negatives I&#039;ve said!]]></description>
		<content:encoded><![CDATA[<p>Hi Jason, don&#8217;t worry about this as it has now been fixed <img src='http://chrismingay.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I can&#8217;t remember what I&#8217;ve said has been a problem in the past 8 months or so, but basically you can now ignore all the negatives I&#8217;ve said!</p>
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	<item>
		<title>Comment on Ninjah failed peer review by Jason</title>
		<link>http://chrismingay.co.uk/blog/2011/08/ninjah-failed-peer-review/#comment-101</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 27 Apr 2012 20:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://chrismingay.co.uk/blog/?p=271#comment-101</guid>
		<description><![CDATA[How did you fix this problem? I am working on a loading/saving object right now, but I have no clue how I would solve this inside of Monkey (without actually editing the C# code).]]></description>
		<content:encoded><![CDATA[<p>How did you fix this problem? I am working on a loading/saving object right now, but I have no clue how I would solve this inside of Monkey (without actually editing the C# code).</p>
]]></content:encoded>
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	<item>
		<title>Comment on Using Monkey for a XNA Xbox Project : Revisit by Chris</title>
		<link>http://chrismingay.co.uk/blog/2012/04/using-monkey-for-a-xna-xbox-project-revisit/#comment-100</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 16 Apr 2012 17:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://chrismingay.co.uk/blog/?p=360#comment-100</guid>
		<description><![CDATA[Hey, thanks for reading :) Yeah it really has improved a lot which is especially impressive considering all of the other targets that have also improved.]]></description>
		<content:encoded><![CDATA[<p>Hey, thanks for reading <img src='http://chrismingay.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Yeah it really has improved a lot which is especially impressive considering all of the other targets that have also improved.</p>
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	<item>
		<title>Comment on Using Monkey for a XNA Xbox Project : Revisit by CyBeRGoth</title>
		<link>http://chrismingay.co.uk/blog/2012/04/using-monkey-for-a-xna-xbox-project-revisit/#comment-99</link>
		<dc:creator>CyBeRGoth</dc:creator>
		<pubDate>Mon, 16 Apr 2012 17:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://chrismingay.co.uk/blog/?p=360#comment-99</guid>
		<description><![CDATA[Good to see you revisiting your problems with monkey and XNA, just goes to show how much it has improved in a year!  Also glad you did&#039;nt give up on monkey!]]></description>
		<content:encoded><![CDATA[<p>Good to see you revisiting your problems with monkey and XNA, just goes to show how much it has improved in a year!  Also glad you did&#8217;nt give up on monkey!</p>
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		<title>Comment on Off the Big Screen Review : Ninjah by Foppy</title>
		<link>http://chrismingay.co.uk/blog/2011/09/off-the-big-screen-review-ninjah/#comment-98</link>
		<dc:creator>Foppy</dc:creator>
		<pubDate>Tue, 03 Apr 2012 18:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://chrismingay.co.uk/blog/?p=277#comment-98</guid>
		<description><![CDATA[Very funny review! Cool game...]]></description>
		<content:encoded><![CDATA[<p>Very funny review! Cool game&#8230;</p>
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		<title>Comment on Pie Panic : coding begins by Chris</title>
		<link>http://chrismingay.co.uk/blog/2011/09/pie-panic-coding-begins/#comment-19</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 25 Sep 2011 09:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://chrismingay.co.uk/blog/?p=290#comment-19</guid>
		<description><![CDATA[Hey, thanks for playing Ninjah :) With cell block N, consider what colour you are before you touch any colour changing panels ;)

As for the save files, I am using programming language that generates C# XNA code, so I don&#039;t actually have direct access to the save functions and whatever file name it creates I am afraid. Had I been making Ninjah directly in Visual Studio myself, Ninjah would have been in the file name somewhere.

Thanks again
-Chris]]></description>
		<content:encoded><![CDATA[<p>Hey, thanks for playing Ninjah <img src='http://chrismingay.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  With cell block N, consider what colour you are before you touch any colour changing panels <img src='http://chrismingay.co.uk/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>As for the save files, I am using programming language that generates C# XNA code, so I don&#8217;t actually have direct access to the save functions and whatever file name it creates I am afraid. Had I been making Ninjah directly in Visual Studio myself, Ninjah would have been in the file name somewhere.</p>
<p>Thanks again<br />
-Chris</p>
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